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<li class="navelem"><a class="el" href="dir_3dc1dabd28ba78e072d14d3fcfc90454.html">SPHINXsys</a></li><li class="navelem"><a class="el" href="dir_48ea983704c43b6d88c1fa3f4d09e369.html">src</a></li><li class="navelem"><a class="el" href="dir_0a0d9ef1793521534f0094f317758287.html">shared</a></li><li class="navelem"><a class="el" href="dir_f564752dc24125918d43f2c144546267.html">bodies</a></li>  </ul>
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<a href="fluid__body_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -----------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                               SPHinXsys                                      *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> * -----------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle    *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * Hydrodynamics for industrial compleX systems. It provides C++ APIs for       *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * physical accurate simulation and aims to model coupled industrial dynamic    *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * systems including fluid, solid, multi-body dynamics and beyond with SPH      *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * (smoothed particle hydrodynamics), a meshless computational method using     *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * particle discretization.                                                     *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * SPHinXsys is partially funded by German Research Foundation                  *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1,               *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * HU1527/12-1 and HU1527/12-4.                                                 *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * Portions copyright (c) 2017-2022 Technical University of Munich and          *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * the authors&#39; affiliations.                                                   *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may      *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * not use this file except in compliance with the License. You may obtain a    *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.           *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * -----------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#ifndef FLUID_BODY_H</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#define FLUID_BODY_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__body_8h.html">base_body.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a> {</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    <span class="keyword">class </span>SPHSystem;</div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_fluid_body.html">   43</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_fluid_body.html">FluidBody</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    {</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_fluid_body.html">FluidBody</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a> &amp;system, SharedPtr&lt;Shape&gt; shape_ptr);</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_fluid_body.html">FluidBody</a>() {};</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_fluid_body.html#aa8cf7d68924b62226cb730af4c817ebb">updateCellLinkedList</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_s_p_h_1_1_fluid_body.html">FluidBody</a>* ThisObjectPtr()<span class="keyword"> override </span>{<span class="keywordflow">return</span> <span class="keyword">this</span>;};</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <span class="keywordtype">size_t</span> iteration_count_;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    };</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_eulerian_fluid_body.html">   60</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_eulerian_fluid_body.html">EulerianFluidBody</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    {</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_eulerian_fluid_body.html">EulerianFluidBody</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a> &amp;system, SharedPtr&lt;Shape&gt; shape_ptr);</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_eulerian_fluid_body.html">EulerianFluidBody</a>() {};</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_s_p_h_1_1_eulerian_fluid_body.html">EulerianFluidBody</a>* ThisObjectPtr()<span class="keyword"> override </span>{ <span class="keywordflow">return</span> <span class="keyword">this</span>; };</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    };</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;}</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="preprocessor">#endif //FLUID_BODY_H</span></div><div class="ttc" id="class_s_p_h_1_1_fluid_body_html"><div class="ttname"><a href="class_s_p_h_1_1_fluid_body.html">SPH::FluidBody</a></div><div class="ttdoc">Fluid body uses smoothing length to particle spacing 1.3 and carry out particle sorting every 100 ite...</div><div class="ttdef"><b>Definition:</b> fluid_body.h:43</div></div>
<div class="ttc" id="class_s_p_h_1_1_fluid_body_html_aa8cf7d68924b62226cb730af4c817ebb"><div class="ttname"><a href="class_s_p_h_1_1_fluid_body.html#aa8cf7d68924b62226cb730af4c817ebb">SPH::FluidBody::updateCellLinkedList</a></div><div class="ttdeci">virtual void updateCellLinkedList() override</div><div class="ttdef"><b>Definition:</b> fluid_body.cpp:18</div></div>
<div class="ttc" id="base__body_8h_html"><div class="ttname"><a href="base__body_8h.html">base_body.h</a></div><div class="ttdoc">This is the base classes of SPH bodies. The real body is for that with cell linked list and the ficti...</div></div>
<div class="ttc" id="class_s_p_h_1_1_eulerian_fluid_body_html"><div class="ttname"><a href="class_s_p_h_1_1_eulerian_fluid_body.html">SPH::EulerianFluidBody</a></div><div class="ttdoc">Eulerian Fluid body uses smoothing length to particle spacing 1.3. </div><div class="ttdef"><b>Definition:</b> fluid_body.h:60</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_system_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_system.html">SPH::SPHSystem</a></div><div class="ttdoc">The SPH system managing objects in the system level. </div><div class="ttdef"><b>Definition:</b> sph_system.h:46</div></div>
<div class="ttc" id="class_s_p_h_1_1_real_body_html"><div class="ttname"><a href="class_s_p_h_1_1_real_body.html">SPH::RealBody</a></div><div class="ttdoc">Derived body with inner particle configuration or inner interactions. After construction, the particle and material must be specified. </div><div class="ttdef"><b>Definition:</b> base_body.h:182</div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
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